


~ The Strategies Page ~
This site is always under construction.
Managing Your Money:
Donated by: J.Cottingim
The BUILD THINGS QUICK-NO SILO CHEAT (whatever you want to call it)
You can build a helipad, place it (since it's so slow in building) you
can then build a new hind or longbow - these build QUICK and cancel it
just before they finish building. You have used up your ore, but you got
refunded with CASH. You start with 10,000 CASH, and the things you mine
is stored in REFINERIES and SILOS and you get the money, if you build something,
it will take it from your ore (if there is any) before using your cash.
Skirmish Mode:
Donated by: J.Cottingim
I like to play the allies in skirmish mode for one basic reason: you can
use anti-tank mines. These are great to defend against the "initial
mass-attack" the computer will give you. Assuming you survive the
initial attack and re-fortify your base, you can use your mine layers to
strategically lay mines in your enemies oar truck's path. Usually only
two mines will take out an oar truck.
In addition, the AI players in skirmish mode don't built any air offense
so there is no need to build any air defense.
Misc:
Donated by: J.Cottingim
The "Tanya Rush" (Yea baby!)If you think you can manage to get an APC into your enemy's base, you
can bring in 5 Tanya's and deciminate the base in a matter of seconds.
Tuff luck for your enemy.I don't like playing with people who do this though. It takes
the fun out of the game. Never the less, it is a valid strategy.
Grabbed from alt.games.command-n-conq by: J.Cottingim
Orig. message by: Chris Thomas
Try using this with a MPV. Have a barracks pre-made but don't place it yet, also include a Tanya,
but pause her before she is completely finished. Then transport the MPV to the enemy base, plant
your barracks, and finish training Tanya. When she is finished have her destroy the enemies
construction yard or whatever. Sell the Construction you built before it gets destroyed or taken
over. If you have time try and make some extra units with the barracks you just placed. Its an
expensive operation but it could be the turning point.
Just a suggestion. Good luck!
Grabbed from alt.games.command-n-conq by: J.Cottingim
Orig. message by:WilyKit (Benjamin Black)
What I have found that works every time is to send a relatively fast unit, i.e. a V2, strolling
over to his base, curtain it, get it in, and then you nuke/air attack. If you're lucky enough
to get a mammoth in, you can do some serious damage. The mammoth can take a few shots at the
construction yard, and combined with the nuke, destroy it. Then just start attacking the units
around it. The iron curtain lasts as long as the chronoshift, which is quite a long time.
Mobile Gap Generator - this is possibly the unit with the most tactical uses. You can tell it
to guard a harvester and your opponent will not be able to target your harvester with his
planes. When attacking, you can have several of these, and only one MGG will hide the main
force. Your opponent will have to divide his forces to find out which MGG has the real attack.
Mine Layers - Chronosphere your mine layer into your opponent's
main ore patch! It's terrible for him as he cannot shoot the mines even if he knows where they
are! They are also useful if you want to clear a patch of ore for building - just lay a mine
on the patch of ore, then shoot it with a rifleman. One mine can destroy a cell of ore.
Fakes: deception - to make your opponent really believe that your fake weapons factory/naval
yard is a real one. Simply arrange the vehicles in a outward semicircle formation from the
outlet of the weapons factory. That is, arrange the vehicles/ships exactly like they would
be if they came out of a real factory. I've had people nuke the wrong factory three times
by doing this.
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